An honest, defensible read on where FastGamesAPI sits against the two routes operators usually weigh: a large aggregator (EveryMatrix / SoftSwiss / Hub88-style) and a single game supplier. Same regulated catalogue on the table — the difference is custody, latency, transparency and how fast you go live.
| Dimension | Our approach FastGamesAPI RGS · you own the wallet | Route A Large aggregators EveryMatrix / SoftSwiss / Hub88-style | Route B Single game supplier one studio, bespoke |
|---|---|---|---|
| Integration effort engineering days | ✓One REST endpoint + one gRPC wallet. Time to first bet in hours; every game behind the same call. | ~One aggregator API, but each studio is still enabled & certified separately behind it. | –A bespoke integration per supplier — repeated in full each time you add one. |
| Wallet model money path | ✓Seamless or transfer, per site. Instant games settle with ATOMIC_SETTLE_V1 — debit + credit in one call. | ~Seamless / transfer supported; split debit-then-credit round-trips are the norm. | ~Varies by studio; often split calls and studio-specific quirks. |
| Settle latency full round-trip | ✓Sub-3ms including both wallet ops. Pure Go, ~150K req/sec/node. | ~An extra hop through the aggregator layer adds latency on every settle. | ~Depends entirely on that studio's infrastructure. |
| Provably-fair transparency per round | ✓Every round commit-reveal (HMAC-SHA256). Public /api/v1/seed/verify, shareable dispute pages. |
–RNG is certified, but outcomes are rarely player-verifiable round by round. | –Usually none — players trust the certificate, not the math. |
| Dynamic RTP control the house edge | ✓85–99% per game-init, snapshotted per round, per player — no re-certification to change. | ~Fixed certified RTP bands; a change means another certification cycle. | –Fixed by the studio; take it as shipped. |
| Custody risk who holds the float | ✓Zero. The operator owns every balance; we never touch player money. | ~In transfer mode the aggregator may hold a float / wallet on your behalf. | ~Varies — some studios require a held balance. |
| Per-round GGR analytics reporting grain | ✓Per round by game / currency / site / environment (ClickHouse), plus round forensics. | ~Aggregate dashboards, often batched and a day behind. | –Limited; frequently a CSV export after the fact. |
| Commercial flexibility how you pay | ✓Flat fee OR GGR share, admin-set per operator — switch models as you scale. | ~Revenue-share standard; flat pricing is rare and negotiated. | ~Revenue share, per-studio terms. |
| Time-to-live signature to production | ✓Hours to sandbox, then a two-gate go-live. Build against play money first. | –Weeks — contracts plus a certification pass per enabled studio. | –Weeks per supplier, every time. |
Category comparison, not a claim about any one vendor. Named platforms are strong, well-run businesses; the columns describe the typical shape of each route so you can weigh trade-offs. Every FastGamesAPI cell maps to a documented capability — where a competitor offers the same, we say so.
Settlement is a call into your ledger, not out of it. We hold zero balances, so there's no float to reconcile, no counterparty exposure, and nothing to unwind if you ever switch us off.
A pure-Go engine and a gRPC wallet settle a full round — debit, play, credit — in under three milliseconds. No aggregator hop sits between your player and their result.
Every round is a commit-reveal hash anyone can recompute at a public endpoint — no account needed. It's a support-ticket deflector: fewer "was that rigged?" disputes to arbitrate.
Take a flat platform fee for full margin upside, or a GGR share that scales with growth — admin-set per operator, switchable as you grow. The house edge itself is yours to tune, 85–99%, per game.
Build the whole integration against play money, run the conformance suite, and compare the numbers yourself. Then flip one key to production. The house always settles.